Engine Data Archetype
Engine data archetype is used by level to populate entities during gameplay.
Syntax
type EngineDataArchetype = {
script: number
data?: {
index: number
values: number[]
}
input?: boolean
}
script
Index of script in scripts
array.
input
If true, Sonolus will treat entities with this archetype to be playable entities, and will contribute to judgment, combo, life, score, etc.
Example
{
"script": 0,
"data": {
"index": 5,
"values": [10, 20]
},
"input": true
}