19 Particle Effect
In this chapter, we will add a particle effect to Note.
Define the Particle Effect
Particle effects are short visual animations spawned by the engine. Open guide/lib/particle.py and replace its placeholder Particles class with this standard particle:
python
from sonolus.script.particle import StandardParticle, particles
@particles
class Particles:
note: StandardParticle.NOTE_CIRCULAR_TAP_CYANSpawn the Effect on a Hit
In Note.touch in guide/play/note.py, add the following code after the sound-effect match from chapter 18 and before self.despawn = True. It spawns an effect twice the size of the Note for 0.3 seconds, without looping:
python
from guide.lib.particle import Particles
class Note(PlayArchetype):
# ...
def touch(self):
# ...
for touch in touches():
# ...
layout = Rect.from_center(
Vec2(0, 1),
Vec2(4 * Config.note_radius, -4 * Config.note_radius),
)
Particles.note.spawn(layout, duration=0.3, loop=False)
# ...
# ...Checkpoint
Run the level and hit a Note. A cyan circular particle effect should appear around the Note position for 0.3 seconds.