Particle Data
Particle data is used by Sonolus app to drive a particle's rendering.
Resource Type
JSON resource.
.json is the only supported format, and must also be GZip compressed.
Syntax
ts
type ParticleData = {
width: number
height: number
interpolation: boolean
sprites: ParticleDataSprite[]
effects: ParticleDataEffect[]
}width
Width of particle texture.
height
Height of particle texture.
interpolation
It is recommended to use false for pixel art styled particles to preserve crisp edges, and true otherwise.
Examples
json
{
"width": 2048,
"height": 2048,
"interpolation": true,
"sprites": [
// ...
],
"effects": [
// ...
]
}