Particle Data
Particle data is used by Sonolus app to drive a particle's rendering.
Resource Type
JSON resource.
.json
is the only supported format, and must also be GZip compressed.
Syntax
type ParticleData = {
width: number
height: number
interpolation: boolean
sprites: ParticleDataSprite[]
effects: ParticleDataEffect[]
}
width
Width of particle texture.
height
Height of particle texture.
interpolation
It is recommended to use false
for pixel art styled particles to preserve crisp edges, and true
otherwise.
Examples
{
"width": 2048,
"height": 2048,
"interpolation": true,
"sprites": [
// ...
],
"effects": [
// ...
]
}