03. Screen
In this chapter, we will set up screen.
Screen Coordinate System
Similar to engine play, we should also transform our screen coordinate system.
export const initialization = {
preprocess() {
const noteRadius = 0.2
const judgeLineY = -0.6
const t = screen.t + noteRadius
const b = judgeLineY
const h = t - b
const transform = Mat.identity.scale(h, -h).translate(0, t)
skin.transform.set(transform)
particle.transform.set(transform)
// ...
},
}
export const initialization = {
preprocess() {
const noteRadius = 0.2
const judgeLineY = -0.6
const t = screen.t + noteRadius
const b = judgeLineY
const h = t - b
const transform = Mat.identity.scale(h, -h).translate(0, t)
skin.transform.set(transform)
particle.transform.set(transform)
// ...
},
}
Shared Data
As before, we also need to set up shared data but using Tutorial Data block instead.
export const judgeLine = tutorialData({
l: Number,
r: Number,
})
export const judgeLine = tutorialData({
l: Number,
r: Number,
})
export const note = tutorialData({
radius: Number,
})
export const note = tutorialData({
radius: Number,
})
Lastly, calculate and write to them:
export const initialization = {
preprocess() {
// ...
judgeLine.l = screen.l / h
judgeLine.r = screen.r / h
note.radius = noteRadius / h
// ...
},
}
export const initialization = {
preprocess() {
// ...
judgeLine.l = screen.l / h
judgeLine.r = screen.r / h
note.radius = noteRadius / h
// ...
},
}