Sonolus Wiki

05. Note Lifetime

In this chapter, we will implement lifetime logic of Note.

Note Archetype

Let's first set up Note:

export class Note extends Archetype {}
export class Note extends Archetype {}
export const archetypes = defineArchetypes({
    // ...
    Note,
})
export const archetypes = defineArchetypes({
    // ...
    Note,
})

While we are at it, let's also add life:

export class Note extends Archetype {
    globalPreprocess() {
        this.life.set({
            perfect: 10,
            great: 0,
            good: 0,
            miss: -100,
        })
    }
}
export class Note extends Archetype {
    globalPreprocess() {
        this.life.set({
            perfect: 10,
            great: 0,
            good: 0,
            miss: -100,
        })
    }
}

Target and Visual Times

Similar to play mode, we can use note's beat to calculate target and visual times:

export class Note extends Archetype {
    import = this.defineImport({
        beat: { name: EngineArchetypeDataName.Beat, type: Number },
    })

    targetTime = this.entityMemory(Number)

    visualTime = this.entityMemory({
        min: Number,
        max: Number,
    })

    // ...

    preprocess() {
        this.targetTime = bpmChanges.at(this.import.beat).time

        this.visualTime.max = timeScaleChanges.at(this.targetTime).scaledTime
        this.visualTime.min = this.visualTime.max - 120 / bpmChanges.at(this.import.beat).bpm
    }
}
export class Note extends Archetype {
    import = this.defineImport({
        beat: { name: EngineArchetypeDataName.Beat, type: Number },
    })

    targetTime = this.entityMemory(Number)

    visualTime = this.entityMemory({
        min: Number,
        max: Number,
    })

    // ...

    preprocess() {
        this.targetTime = bpmChanges.at(this.import.beat).time

        this.visualTime.max = timeScaleChanges.at(this.targetTime).scaledTime
        this.visualTime.min = this.visualTime.max - 120 / bpmChanges.at(this.import.beat).bpm
    }
}

Lifetime

Note's lifetime is simply its visual time:

export class Note extends Archetype {
    // ...

    spawnTime() {
        return this.visualTime.min
    }

    despawnTime() {
        return this.visualTime.max
    }
}
export class Note extends Archetype {
    // ...

    spawnTime() {
        return this.visualTime.min
    }

    despawnTime() {
        return this.visualTime.max
    }
}