06. Note Drawing
In this chapter, we will implement drawing logic of Note.
Declaring
Declare note's skin sprite:
export const skin = defineSkin({
sprites: {
// ...
note: SkinSpriteName.NoteHeadCyan,
},
})
export const skin = defineSkin({
sprites: {
// ...
note: SkinSpriteName.NoteHeadCyan,
},
})
Drawing
Similar to play mode, we calculate the z value in initialize
callback, and draw the note sprite in updateParallel
callback.
However, notes can spawn and despawn multiple times due to time skip by players, we should only calculate z value once. We can use an extra variable to skip unnecessary recalculation.
export class Note extends Archetype {
// ...
initialized = this.entityMemory(Boolean)
// ...
z = this.entityMemory(Number)
// ...
initialize() {
if (this.initialized) return
this.initialized = true
this.z = 1000 - this.targetTime
}
updateParallel() {
const y = Math.unlerp(this.visualTime.min, this.visualTime.max, time.scaled)
const layout = Rect.one.mul(note.radius).scale(1, -1).translate(0, y)
skin.sprites.note.draw(layout, this.z, 1)
}
}
export class Note extends Archetype {
// ...
initialized = this.entityMemory(Boolean)
// ...
z = this.entityMemory(Number)
// ...
initialize() {
if (this.initialized) return
this.initialized = true
this.z = 1000 - this.targetTime
}
updateParallel() {
const y = Math.unlerp(this.visualTime.min, this.visualTime.max, time.scaled)
const layout = Rect.one.mul(note.radius).scale(1, -1).translate(0, y)
skin.sprites.note.draw(layout, this.z, 1)
}
}