02. UI
在本章中,我们将会设置 UI。
菜单
与引擎游玩模式相同,在初始化组件中已将完成了 UI 设置,并且项目模板已经存在能设置菜单位于屏幕左上角的代码。
export const initialization = {
preprocess() {
ui.menu.set({
anchor: screen.rect.lt.add(new Vec(0.05, -0.05)),
pivot: { x: 0, y: 1 },
size: new Vec(0.15, 0.15).mul(ui.configuration.menu.scale),
rotation: 0,
alpha: ui.configuration.menu.alpha,
background: true,
})
},
}
export const initialization = {
preprocess() {
ui.menu.set({
anchor: screen.rect.lt.add(new Vec(0.05, -0.05)),
pivot: { x: 0, y: 1 },
size: new Vec(0.15, 0.15).mul(ui.configuration.menu.scale),
rotation: 0,
alpha: ui.configuration.menu.alpha,
background: true,
})
},
}
导航
导航 UI 允许玩家在教程片段中任意切换,并且通常位于屏幕的左右边界。
export const initialization = {
preprocess() {
// ...
ui.navigation.previous.set({
anchor: { x: screen.l + 0.05, y: 0 },
pivot: { x: 0, y: 0.5 },
size: new Vec(0.15, 0.15).mul(ui.configuration.navigation.scale),
rotation: 0,
alpha: ui.configuration.navigation.alpha,
background: true,
})
ui.navigation.next.set({
anchor: { x: screen.r - 0.05, y: 0 },
pivot: { x: 1, y: 0.5 },
size: new Vec(0.15, 0.15).mul(ui.configuration.navigation.scale),
rotation: 0,
alpha: ui.configuration.navigation.alpha,
background: true,
})
},
}
export const initialization = {
preprocess() {
// ...
ui.navigation.previous.set({
anchor: { x: screen.l + 0.05, y: 0 },
pivot: { x: 0, y: 0.5 },
size: new Vec(0.15, 0.15).mul(ui.configuration.navigation.scale),
rotation: 0,
alpha: ui.configuration.navigation.alpha,
background: true,
})
ui.navigation.next.set({
anchor: { x: screen.r - 0.05, y: 0 },
pivot: { x: 1, y: 0.5 },
size: new Vec(0.15, 0.15).mul(ui.configuration.navigation.scale),
rotation: 0,
alpha: ui.configuration.navigation.alpha,
background: true,
})
},
}
介绍
介绍(Instruction)展示了一系列文字,为用户解释哪些操作需要执行,其通常位于屏幕的中心。
export const initialization = {
preprocess() {
// ...
ui.instruction.set({
anchor: Vec.zero,
pivot: { x: 0.5, y: 0.5 },
size: new Vec(1.2, 0.15).mul(ui.configuration.instruction.scale),
rotation: 0,
alpha: ui.configuration.instruction.alpha,
background: true,
})
},
}
export const initialization = {
preprocess() {
// ...
ui.instruction.set({
anchor: Vec.zero,
pivot: { x: 0.5, y: 0.5 },
size: new Vec(1.2, 0.15).mul(ui.configuration.instruction.scale),
rotation: 0,
alpha: ui.configuration.instruction.alpha,
background: true,
})
},
}