POST /sonolus/rooms/{itemName} 
/sonolus/rooms/{name} allows Sonolus app to join a room.
URL Parameters 
| URL Parameter | Value | Description | 
|---|---|---|
| itemName | string | Name of room. | 
Query Parameters 
| Query Parameter | Value | Description | 
|---|---|---|
| localization | string | See localization. | 
| Configuration Options | any | See Options Query Parameters. | 
| Create Parameters | any | Optional, see Options Query Parameters. | 
Request Headers 
| Header | Value | Description | 
|---|---|---|
| Sonolus-Session | string | Optional, see Sonolus-Session. | 
| Sonolus-Signature | string | See Sonolus-Signature. | 
| Sonolus-Room-Key | string | Optional, see POST /sonolus/rooms/create. | 
Request Body 
ts
type ServerJoinRoomRequest = {
    type: 'authenticateMultiplayer'
    address: string
    room: string
    time: number
    userProfile: ServiceUserProfile
}Server should verify that request body is authentic using Sonolus-Signature request header.
type 
Server should verify that type equals to 'authenticateMultiplayer'.
address 
Server should verify that address matches server address.
time 
Server should verify that time is recent.
Response Code 
| Code | Description | 
|---|---|
| 200 OK | |
| 401 Unauthorized | Authentication required or expired. | 
| 404 Not Found | 
Response Headers 
| Header | Value | Description | 
|---|---|---|
| Sonolus-Version | string | Optional, see Sonolus-Version. | 
Response Body 
ts
type ServerJoinRoomResponse = {
    url: string
    type: 'round'
    session: string
}url 
Url of multiplayer server.
type 
Type of multiplayer room.
Currently only 'round' is supported.
session 
Server defined session information.
Examples 
json
{
    "url": "wss://...",
    "type": "round",
    "session": "..."
}Remarks 
If a room is being created, create query parameters and Sonolus-Room-key header will be available.
If successful, client will join the multiplayer server with Sonolus-Room-Session header containing the value of session. Server can use it to relay necessary information to multiplayer server.