EngineItem
EngineItem provides information of a engine.
Syntax
ts
type EngineItem = {
name: string
source?: string
version: 13
title: Text | (string & {})
subtitle: Text | (string & {})
author: string
authorUser?: UserItem
tags: Tag[]
skin: SkinItem
background: BackgroundItem
effect: EffectItem
particle: ParticleItem
thumbnail: Srl
playData: Srl
watchData: Srl
previewData: Srl
tutorialData: Srl
rom?: Srl
configuration: Srl
}name
Unique name which identifies the engine.
source
Address of the source server.
Providing a source allows Sonolus to update the item in collection and use the item in multiplayer.
skin / background / effect / particle
Default items to use with the engine.
Examples
json
{
"name": "bandori",
"version": 13,
"title": "BanG Dream!",
"subtitle": "BanG Dream! Girls Band Party!",
"author": "Burrito",
"tags": [
// ...
],
"skin": {
// ...
},
"background": {
// ...
},
"effect": {
// ...
},
"particle": {
// ...
},
"thumbnail": {
// ...
},
"playData": {
// ...
},
"previewData": {
// ...
},
"tutorialData": {
// ...
},
"configuration": {
// ...
}
}