Sonolus Wiki


  • Removed input activations and terminations. Input logic should now be done by engine itself using touch callback.
  • Changed touch callback to be called sequentially.
  • Changed touch callback Temporary Data.
  • Added execution order for sequential callbacks.
  • Added Entity Shared Memory, Entity Shared Memory Array, and Temporary Memory blocks.
  • Added minimum time distance argument to Play function.
  • Added global audio and input offset, and are injected into Level Data block.
  • Fixed RemapClamped function.