0.2.0.0
Changelog
- Removed input activations and terminations. Input logic should now be done by engine itself using touch callback.
- Changed touch callback to be called sequentially.
- Changed touch callback Temporary Data.
- Added execution order for sequential callbacks.
- Added Entity Shared Memory, Entity Shared Memory Array, and Temporary Memory blocks.
- Added minimum time distance argument to
Play
function. - Added global audio and input offset, and are injected into Level Data block.
- Fixed
RemapClamped
function.