0.7.0
Changelog
- Added
DoWhile
function to engines. - Added
Rem
function to engines. - Added
Negate
function to engines. - Added
Copy
function to engines. - Added
Block
andBreak
functions to engines. - Added increment and decrement functions to engines.
- Added pointed functions to engines.
- Added compound functions to engines.
- Added BPM functions to engines.
- Added time scale functions to engines.
- Added stack operation functions to engines.
- Added particle transform to engines.
- Added bucket unit to engines.
- Added entity data
ref
to levels. - Improved UI/UX.
- Improved debug logs.
- Changed to single body argument in
While
function. - Changed to
x
,y
,s
arguments in shifted functions. - Changed control point calculation in draw curved functions.
- Changed blocks in engines.
- Changed skin/effect/particle to be imported by names in engines.
- Changed
touch
callback to execute only once in engines. - Changed touch data to automatically take into account input offset in engines.
- Changed entity despawning to use block in engines.
- Changed entity archetype to be specified by names in levels.
- Removed argument execution short circuiting of non control flow functions from engines.
- Removed
Smoothstep
function from engines. - Removed
IsDebug
function from engines. - Fixed graphics becoming invisible due to culling.