Entity Despawn
Entity Despawn block is used by entities to pass despawn information back to Sonolus.
Identifier
ts
const EntityDespawnId = 4004Values
| Index | Initial Value | Description |
|---|---|---|
| 0 | 0 | Despawn: 0 = No, otherwise Yes |
Access
| Callback | Read | Write |
|---|---|---|
preprocess | ✔ | ✔ |
spawnOrder | ✔ | ✔ |
shouldSpawn | ✔ | ✔ |
initialize | ✔ | ✔ |
updateSequential | ✔ | ✔ |
touch | ✔ | ✔ |
updateParallel | ✔ | ✔ |
terminate | ✔ | ✔ |
Remarks
When despawn value is truthy at end of current frame, it will be despawned.