Entity Despawn 
Entity Despawn block is used by entities to pass despawn information back to Sonolus.
Identifier 
ts
const EntityDespawnId = 4004Values 
| Index | Initial Value | Description | 
|---|---|---|
| 0 | 0 | Despawn: 0= No, otherwise Yes | 
Access 
| Callback | Read | Write | 
|---|---|---|
| preprocess | ✔ | ✔ | 
| spawnOrder | ✔ | ✔ | 
| shouldSpawn | ✔ | ✔ | 
| initialize | ✔ | ✔ | 
| updateSequential | ✔ | ✔ | 
| touch | ✔ | ✔ | 
| updateParallel | ✔ | ✔ | 
| terminate | ✔ | ✔ | 
Remarks 
When despawn value is truthy at end of current frame, it will be despawned.