Engine Tutorial Data
Engine tutorial data is used by Sonolus app to drive a level's tutorial.
Resource Type
JSON resource.
.json
is the only supported format, and must also be GZip compressed.
Syntax
type EngineTutorialData = {
skin: {
sprites: {
name: SkinSpriteName | (string & {})
id: number
}[]
}
effect: {
clips: {
name: EffectClipName | (string & {})
id: number
}[]
}
particle: {
effects: {
name: ParticleEffectName | (string & {})
id: number
}[]
}
instruction: {
texts: {
name: Text | (string & {})
id: number
}[]
icons: {
name: InstructionIconName | (string & {})
id: number
}[]
}
preprocess?: number
navigate?: number
update?: number
nodes: EngineDataNode[]
}
Examples
{
"skin": {
"sprites": [
{
"name": "#NOTE_HEAD_CYAN",
"id": 0
}
]
},
"effect": {
"clips": [
{
"name": "#PERFECT",
"id": 0
}
]
},
"particle": {
"effects": [
{
"name": "#NOTE_CIRCULAR_TAP_CYAN",
"id": 0
}
]
},
"instruction": {
"texts": [
{
"name": "#TAP",
"id": 0
}
],
"icons": [
{
"name": "#HAND",
"id": 0
}
]
},
"preprocess": {
// ...
},
"navigate": {
// ...
},
"update": {
// ...
},
"nodes": [
// ...
]
}