Draw a skin sprite with curved edge.
|n||Number of segments|
|cxT||X of control point on top edge|
|cyT||Y of control point on top edge|
Points are in the order of bottom-left, top-left, top-right, bottom-right.
A Bézier curve is drawn on the curved edge with respective vertexes and control point.
Curved edges are drawn in segments. The bigger the number of segments, the smoother the curve, and the costlier the drawing.