Runtime Skin Transform 
Runtime Skin Transform block is a 4x4 transformation matrix that is applied to all skin sprites.
Identifier 
ts
const RuntimeSkinTransformId = 1002Values 
| Index | Initial Value | Description | 
|---|---|---|
| 0-15 | Values of 4x4 identity matrix | 4x4 transformation matrix | 
Access 
| Callback | Read | Write | 
|---|---|---|
| preprocess | ✔ | ✔ | 
| navigate | ✔ | ✔ | 
| update | ✔ | ✔ |