Runtime Skin Transform
Runtime Skin Transform block is a 4x4 transformation matrix that is applied to all skin sprites.
Identifier
ts
const RuntimeSkinTransformId = 1002Values
| Index | Initial Value | Description |
|---|---|---|
| 0-15 | Values of 4x4 identity matrix | 4x4 transformation matrix |
Access
| Callback | Read | Write |
|---|---|---|
preprocess | ✔ | ✔ |
render | ✔ | ❌ |