Sonolus Wiki

Play: Blocks

Blocks are continuous memories of floating point numbers.

Communication Mechanism

Blocks are the main communication mechanism between Sonolus and engine.

For example, Sonolus can pass current time information to engine by updating the 0th value of Runtime Update block; engine can pass judgment information to Sonolus by updating the 0th value of Entity Input block.

Accessing Blocks

Blocks can be accessed using Get and Set functions.

Read Access Table

BlockpreprocessspawnOrdershouldSpawninitializeupdateSequentialtouchupdateParallelterminate
Runtime Environment
Runtime Update
Runtime Touch Array
Runtime Skin Transform
Runtime Particle Transform
Runtime Background
Runtime UI
Runtime UI Configuration
Level Memory
Level Data
Level Option
Level Bucket
Level Score
Level Life
Engine Rom
Entity Memory
Entity Data
Entity Shared Memory
Entity Info
Entity Despawn
Entity Input
Entity Data Array
Entity Shared Memory Array
Entity Info Array
Archetype Life
Temporary Memory

Write Access Table

BlockpreprocessspawnOrdershouldSpawninitializeupdateSequentialtouchupdateParallelterminate
Runtime Environment
Runtime Update
Runtime Touch Array
Runtime Skin Transform
Runtime Particle Transform
Runtime Background
Runtime UI
Runtime UI Configuration
Level Memory
Level Data
Level Option
Level Bucket
Level Score
Level Life
Engine Rom
Entity Memory
Entity Data
Entity Shared Memory
Entity Info
Entity Despawn
Entity Input
Entity Data Array
Entity Shared Memory Array
Entity Info Array
Archetype Life
Temporary Memory