Presentation system is responsible for presenting skin sprites, effect clips, and particle effects.
All skin sprites from
DrawCurved* function calls are drawn.
All effect clips from
StopLoopedScheduled function calls are played and stopped.
All particle effects from
DestroyParticleEffect function calls are spawned, moved, and destroyed.
StopLooped functions are not supported.
All function calls are processed regardless whether the source entity is still active or not.