Level Life 
Level Life block contains configuration for life system.
Identifier 
ts
const LevelLifeId = 2005Values 
| Index | Initial Value | Description | 
|---|---|---|
| 0 | 0 | Consecutive Perfect life increment | 
| 1 | 0 | Consecutive Perfect life step | 
| 2 | 0 | Consecutive Great life increment | 
| 3 | 0 | Consecutive Great life step | 
| 4 | 0 | Consecutive Good life increment | 
| 5 | 0 | Consecutive Good life step | 
Access 
| Callback | Read | Write | 
|---|---|---|
| preprocess | ✔ | ✔ | 
| spawnTime | ✔ | ❌ | 
| despawnTime | ✔ | ❌ | 
| initialize | ✔ | ❌ | 
| updateSequential | ✔ | ❌ | 
| updateParallel | ✔ | ❌ | 
| terminate | ✔ | ❌ | 
| updateSpawn | ✔ | ❌ | 
Remarks 
Player starts every level with 1,000 life. Upon reaching 0, the level is considered failed (player can still continue playing).
Consecutive life increment applies for every step reached, as long as the level is not failed. For example using consecutive Perfect life, an increment of 10 and a step of 50, will result in increasing life by 10 for every 50 consecutive Perfects reached.