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Despawning System ​

Despawning system is responsible for despawning to be despawned entities.

terminate Callback ​

System loops through all to be despawned entities in parallel. For each entity terminate callback is executed.

All to be despawned entities are then despawned.

Remarks ​

terminate callback is typically used to execute cleanup logic specific to each entity. For example, despawning persistent particle effects.