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Runtime Skin Transform ​

Runtime Skin Transform block is a 4x4 transformation matrix that is applied to all skin sprites.

Identifier ​

ts
const RuntimeSkinTransformId = 1002

Values ​

IndexInitial ValueDescription
0-15Values of 4x4 identity matrix4x4 transformation matrix

Access ​

CallbackReadWrite
preprocess✔✔
spawnTime✔❌
despawnTime✔❌
initialize✔❌
updateSequential✔✔
updateParallel✔❌
terminate✔❌
updateSpawn✔❌