Engine Watch Data
Engine watch data is used by Sonolus app to drive a level's watch.
Resource Type
JSON resource.
.json
is the only supported format, and must also be GZip compressed.
Syntax
type EngineWatchData = {
skin: {
renderMode?: 'default' | 'standard' | 'lightweight'
sprites: {
name: SkinSpriteName | (string & {})
id: number
}[]
}
effect: {
clips: {
name: EffectClipName | (string & {})
id: number
}[]
}
particle: {
effects: {
name: ParticleEffectName | (string & {})
id: number
}[]
}
buckets: EngineDataBucket[]
archetypes: EngineWatchDataArchetype[]
updateSpawn: number
nodes: EngineDataNode[]
}
skin.renderMode
Render mode.
When not specified or 'default'
, will use user's settings; otherwise use specified render mode.
updateSpawn
Index of entry node in nodes
array.
Examples
{
"skin": {
"sprites": [
{
"name": "#NOTE_HEAD_CYAN",
"id": 0
}
]
},
"effect": {
"clips": [
{
"name": "#PERFECT",
"id": 0
}
]
},
"particle": {
"effects": [
{
"name": "#NOTE_CIRCULAR_TAP_CYAN",
"id": 0
}
]
},
"buckets": [
// ...
],
"archetypes": [
// ...
],
"updateSpawn": 0,
"nodes": [
// ...
]
}