Runtime Skin Transform
Runtime Skin Transform block is a 4x4 transformation matrix that is applied to all skin sprites.
Identifier
const RuntimeSkinTransformId = 1003
Values
Index | Initial Value | Description |
---|---|---|
0-15 | Values of 4x4 identity matrix | 4x4 transformation matrix |
Access
Callback | Read | Write |
---|---|---|
preprocess | ✔ | ✔ |
spawnOrder | ✔ | ❌ |
shouldSpawn | ✔ | ❌ |
initialize | ✔ | ❌ |
updateSequential | ✔ | ✔ |
touch | ✔ | ✔ |
updateParallel | ✔ | ❌ |
terminate | ✔ | ❌ |