Runtime UI
Runtime UI block is used to pass UI layout information back to Sonolus.
Identifier
const RuntimeUIId = 1005
Values
Index | Initial Value | Description |
---|---|---|
0-9 | 0 | Layout information of menu UI |
10-19 | 0 | Layout information of judgment UI |
20-29 | 0 | Layout information of combo value UI |
30-39 | 0 | Layout information of combo text UI |
40-49 | 0 | Layout information of primary metric bar UI |
50-59 | 0 | Layout information of primary metric value UI |
60-69 | 0 | Layout information of secondary metric bar UI |
70-79 | 0 | Layout information of secondary metric value UI |
80-89 | 0 | Layout information of progress UI |
For each UI:
Index | Initial Value | Description |
---|---|---|
UI offset + 0 | 0 | Anchor X |
UI offset + 1 | 0 | Anchor Y |
UI offset + 2 | 0 | Pivot X |
UI offset + 3 | 0 | Pivot Y |
UI offset + 4 | 0 | Width |
UI offset + 5 | 0 | Height |
UI offset + 6 | 0 | Rotation |
UI offset + 7 | 0 | Alpha |
UI offset + 8 | 0 | Horizontal align: -1 = Left, 0 = Center, 1 = Right |
UI offset + 9 | 0 | Background |
Access
Callback | Read | Write |
---|---|---|
preprocess | ✔ | ✔ |
spawnTime | ✔ | ❌ |
despawnTime | ✔ | ❌ |
initialize | ✔ | ❌ |
updateSequential | ✔ | ❌ |
updateParallel | ✔ | ❌ |
terminate | ✔ | ❌ |
updateSpawn | ✔ | ❌ |
Remarks
It is recommended to adjust UI layout based on various factors such as screen aspect ratio, options, and Runtime UI Configuration.