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Entity Life

Entity Life block contains life configuration.

Identifier

ts
const EntityLifeId = 4006

Values

IndexInitial ValueDescription
00Perfect life increment
10Great life increment
20Good life increment
30Miss life increment

Access

CallbackReadWrite
preprocess
spawnTime
despawnTime
initialize
updateSequential
updateParallel
terminate
updateSpawn

Remarks

Player starts every level with 1,000 life. Upon reaching 0, the level is considered failed (player can still continue playing).

Judgment life increment applies for judgment hit, as long as the level is not failed. For example for a particular entity, a Miss life increment of -100 will result in reducing player life by 100 upon a Miss on this archetype.